Final Sequence - Cataclysm
Showing posts with label Production. Show all posts
Showing posts with label Production. Show all posts
Tuesday, 5 April 2011
Sunday, 13 March 2011
Shot Report (Post 12/3/11 shoot)
- Establishing Street Pans - 3rd Take is best, slow and smooth
- Forensic Introductory Shot - 7th Take is best (after continuity errors were spotted)
- Matt's off ground shot - Possibly use at end of sequence
- CU Alex talking - Good (eventually), last take is best
- CU Loui talking - Take 6 best (final take)
- Cuts on body - Stills better than pan
- Matt POV with gun - Possible
- POV of bodies - 3rd Take is best
- Final POV beast - 3rd, 5th and final take all ok
- Master shot of Soldier entering - Take 4 is best
Final Post-Production Week
Here are our target for the week ahead, as it is our final week of post-production:
- Add in the retakes of the shots we had to reshoot and colour correct them to suit the rest of the sequence
- Order the titles and add them into our sequence and make sure music is finalised to suit the action
- Play our sequence to an audience and amend it based on the feedback we receive
Thursday, 10 March 2011
Rough Edit 2 - Feedback
After speaking to Chris we were notified of various improvements:
- The Forensics randomly appear at the S/R/S, therefore they need to be introduced before moving into shot 7
- The Sun Shot (Soldier POV looks up exhausted into the sky) will be removed as it disorientates/confuses the viewer
- The Blood Shots did not come out as expected, and were too light
- Re-shoot beast POV death as Soldier doesn't show enough reaction
- Reduce LS length
- Remove the crouching/firing shot from the end as it is confusing
- The Forensics randomly appear at the S/R/S, therefore they need to be introduced before moving into shot 7
- The Sun Shot (Soldier POV looks up exhausted into the sky) will be removed as it disorientates/confuses the viewer
- The Blood Shots did not come out as expected, and were too light
- Re-shoot beast POV death as Soldier doesn't show enough reaction
- Reduce LS length
- Remove the crouching/firing shot from the end as it is confusing
Monday, 7 March 2011
Our Shoot
We had our first shoot on Saturday and we are pleased to say that it all went according to plan and we got all of the shoots that we needed. The fake blood didn't look as good on camera as we wanted but we are going to colour correct it in After Effects in post-production.
By the of this week, the 7th week of our project, we aim to achieve and complete the following:-
By the of this week, the 7th week of our project, we aim to achieve and complete the following:-
- A finished and well-edited rough cut w/ music synced and match-on-action finished
- Feedback from both teachers and technician
- Moving titles
- Special FX in the form of colour correction, muzzle flares, smokes and wounds
Thursday, 24 February 2011
Final Script
Cataclysm
1. EXT. RESIDENTIAL STREET, NORTH LONDON - EARLY MORNING
Opening shots of empty residential area, nobody around. As shots change we get closer to the house on the end of the road, where two forensic officers can just be seen in the distance. Text appears on screen during shots:
London. 2015. The City is a code black location after a radioactive gas leak.
Many parts of London evacuated. Army now in control.
Estimated dead: 7,000,000 and counting
Shots are now close enough so that you can see the forensic officers in the distance checking a dead body. One of them is taking notes on a clipboard; the other one is taking pictures of the body.
Cuts to a foot level shot of a soldier on the street. Soldier pokes at a body with his gun then walks on, camera follows with a forwards track. Cuts to POV of the soldier looking around the street. You can see the forensics more clearly now checking the body and there is another body which is in the street.
Parallel cuts with establishing shot of soldier and forensics on the street. As soldier approaches the forensic officers, he coughs loudly to grab their attention. As he walks towards them it goes to a shot-reverse-shot of the conversation.
Soldier: What’s the sit rep?
Forensic 1: This is the last street we need to check in this area. There’s 15 dead including the 2 on this street and there’s one more just inside the gate there (points towards gate)
Soldier: Have you checked it?
Forensic 2: No we haven’t had time
Soldier: Go check it now then
Forensic 1: But sir, we have to finish this one...
Soldier: Just go!
Forensic 1&2: (begrudgingly) Yes, sir
The forensics walk towards the gate. Cuts to a POV shot of the ‘beast’ watching them from the corner of the garden. He watches them as they closer to the body, as they approach cuts to a LA close up of them crouching down by the body with the camera and clipboard.
Forensic 1: Right then, who do we have here?
Forensic 2: Young female, possibly early teens. Chemical scarring...
Forensic 1: On the right forearm perhaps?
Forensic 2: Of course, just like the others
Forensic 1: Take a picture and then let’s get out of here
Forensic 2: Wait a minute, here on the left wrist and neck, these haven’t been on the other bodies.
Cuts to close ups of teeth and claw marks on the left wrist and neck. Forensics look at each other, the Forensic 2 gets his camera to take a picture of the wounds. Forensic 1 turns towards the soldier and calls to him but the soldier raise his hand.
Soldier: (into radio) Yes sarge. There’s 15 dead here... Area Omega... North London... Just checking the final body now...
Cuts back to forensic officers.
Forensic 2: Where’s sir?
Forensic 1: He’ll be a minute, he’s on the radio to base
Cuts back to soldier.
Soldier: (still into radio) all seem to be from the gas sarge, chemical scarring... no there’s been no problems to report... we’ll be back to base...
(Screams heard in background)
Soldier spins quickly looking slightly shocked. Close up montage of the soldier grabbing gun and walking towards the gate. As he enters there is a close up of him looking down at the floor shocked, and he momentarily lowers his gun and walks towards the bodies. Cuts to a POV shot of him looking at the bodies of the girl and now the two forensics as well. Cuts to the ‘beast’ again, watching the soldier. He moves around the wall and snaps a twig. The soldier turns and instinctively fires towards the corner of the garden.
He then realises thinks there is nothing there so he backs away, looking around. The camera tracks towards him as the ‘beast’ and then goes into ECU of the soldier looking scared.
Cut to black.
Saturday, 19 February 2011
Rough Cut Feedback
These are the points we were told to change by Ms Blackborow:
- Move the titles from the end
- Linking Shot needs to be shot
- Slower opening, more of a reveal with a location – Shoot the street establishing shot
- George Romero – Night of the Living Dead opening (watch for inspiration)
- Stronger reaction from forensics
- More forensic interaction – chemical scars
- Emphasise difference in female body
- Show complete shock of soldier between montage and body finding
- Smooth track into soldier kill
Thursday, 17 February 2011
Rough Cut Feedback
All present at start, Matt and James present after the break
Start time: 13:20
Ms Blackborow gave us feedback on our rough cut, which we noted down so that we could use it on our reshoot and edit. Reshoot needed as props and costumes lacked the required realism. We also need to shoot some more establishing shots and add to the script.
End time: 15:05 (with break from 13:35-13:50)
Start time: 13:20
Ms Blackborow gave us feedback on our rough cut, which we noted down so that we could use it on our reshoot and edit. Reshoot needed as props and costumes lacked the required realism. We also need to shoot some more establishing shots and add to the script.
End time: 15:05 (with break from 13:35-13:50)
Wednesday, 16 February 2011
Edit Session #3
James and Alex present
Start time 14:25
We finalised music editing and put titles in at the end, edited so they appeared in time with the music. Alex looked for sound effects for screams and gunshots, which we would need in post-production. James finished checking the continuity of the sequence and edited it accordingly.
Finish time 15:40
Start time 14:25
We finalised music editing and put titles in at the end, edited so they appeared in time with the music. Alex looked for sound effects for screams and gunshots, which we would need in post-production. James finished checking the continuity of the sequence and edited it accordingly.
Finish time 15:40
Tuesday, 15 February 2011
Edit Session #2
All present
Start Time 09:30
Second edit session during lesson. We continued with our ordering of shots and continued searching for appropriate music. Order finished by end of lesson (10:50). Alex stayed from 11:10 to 12:30 to input the music we found in the lesson.
End Time 12:30
Start Time 09:30
Second edit session during lesson. We continued with our ordering of shots and continued searching for appropriate music. Order finished by end of lesson (10:50). Alex stayed from 11:10 to 12:30 to input the music we found in the lesson.
End Time 12:30
Monday, 14 February 2011
Edit Session #1
All present
Start time 10:10
Started capturing our footage and produced our final shot log with our footage. Overall we were pleased with our footage but we saw some shot which we needed to reshoot and have planned to do so.
Began a rough order of shots. Matt started search for music on freeplaymusic.com. Didn't find anything particularly useful at this point. Will continue search.
End time 12:30 (with a break 10:50-11:10)
Start time 10:10
Started capturing our footage and produced our final shot log with our footage. Overall we were pleased with our footage but we saw some shot which we needed to reshoot and have planned to do so.
Began a rough order of shots. Matt started search for music on freeplaymusic.com. Didn't find anything particularly useful at this point. Will continue search.
End time 12:30 (with a break 10:50-11:10)
Saturday, 12 February 2011
Cataclysm Production Report Summary (after shoot)
Today we had a very successful day of shooting, and we managed to pretty much finish everything. There were challenges which will be addressed later, but here is my production report summary which i've written after looking at our footage:
Cataclysm Shot Report
Cataclysm Shot Report
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